

Declare blockers: the defending player chooses which, if any, attacking creatures s/he wishes to block.Attacking player cannot choose which defending creatures he wishes to attack. Declare attackers: after attack has been declared, the attacking player chooses which creatures he wishes to attack with.The defender may play spells after the attack has been declared. Declare attack: this is where the player first declares attack.These function as basic 1/1 creatures.Ĭombat phase. Now you get to put two 1/1 Citizen tokens into play. Finally, discard a card from your hand - any one will do, but you probably want to discard your least valuable card. Now tap the card itself, Ictian Crier - that's for the "tap" sign after the mana requirements. In order to activate this ability, tap one basic land of any color (that's for the 1 colorless mana), as well as one Plains (that's for the one white mana).That's the mana cost it takes in order to activate this ability. Ictian Crier comes with an ability that says: "Put two 1/1 white Citizen creature tokens into play." But there's also some mana signs and text before it.Using these abilities is much like summoning the creature, in that you need to pay a "cost," in mana, to use them. Much of the time, creatures come with abilities that players get to activate.
#Magic the gathering awaken how to#
Understand how to activate certain abilities that creatures, enchantments, and artifacts have. The Anathemancer can withstand 2 before it gets put in the graveyard. On the flip side, the 0 damage the Magus deals to the Anathemancer isn't enough to kill it. The Magus can withstand 3 damage before it gets put in the graveyard.

Anathemancer has a power of 2 and a defense of 2. Let's say that Anathemancer is attacking and Magus of the Moat is blocking.The defending player then gets to choose which of his or her creatures s/he wishes to use as blockers, along with which attacking creatures s/he wants to block. When a player chooses to attack another player in combat, attackers and blockers are declared.

Understand how damage is assigned in combat.

Green's strengths are powerful creatures with "trample" the ability to regenerate creatures, or bring them back from the graveyard and getting lands faster.
